19 Apr 2025, Sat

Monetizing Mobile Games

From  a Business Today article:

Some pack in ads, while others like Kejriwal shun them but charge users
to download games. Those choosing the latter option also have to decide
where to display their games: on operators’ sites such as Vodafone Live
or Airtel Live or at app stores such as The Nokia Store or Google Play.

“The
ad-funded model is not gaining much scale,” says Samir Bangara,
Managing Director, Digital, Disney UTV. His company charges users to
download the premium versions of its games and earned Rs 54.5 crore in
revenue for 2010/2011, mobile games being the largest contributor to its
top line. But not everyone agrees with him.

Indore-based Twist
Mobile, for instance, banks solely on ads for its revenue while keeping
all versions of its games free. It has 30 games, of which the most
popular is Zulux, with seven million downloads.

 …The jury is still out on whether telecom operators’ sites or app
stores make for savvier distribution. There is a huge difference in the
charges: the former provide better display but keep back around 70 per
cent of the download fee, while app stores charge only 30 per cent. Thus
smaller players such as Twist Mobile are reluctant to approach
operators.

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